Yesterday I started work on the 3rd person platformer tutorial in Unity. The tutorial was fairly simple and showed mostly the user interface and component side of the Unity engine. There was also various aspects of code such as the user interface which was done in Java. One thing that amazed me was how quick and easy it was to just create things on the fly like particle systems. The drag and drop components really showed how useful and time saving component based engines are. In the video you can see various effects such as the particle systems and lighting for the jet pack and the teleporter pad. Now that I have gotten to grips with using Unity I am hoping to start working on a game that me and a few others came up with for our application to dare to be digital. I think starting a project like that will give me real focus and allow e to much further my engine experience and also my ability to create a well polished game.
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