Currently the Bounding Box Class doesn't give axis aligned bounding box, instead it takes the meshes original AABB and transforms that with the world matrix of the mesh instance to create a bounding box that surrounds the mesh instance. For me to support AABB for each mesh instance I would need to recreate the AABB each frame which at the moment I don't really need. This is just as a visualisation technique for what will be my level editor and also to create simple representations of a mesh for the physics.
In the future I will want to provide AABB's as it will be useful especially for things such as quad trees, but that is quite a while off yet.
Things are moving forward, need to do some housekeeping of my rendering code and also crack on with GUI advancements and also Network debugging.